
For the most part the camera can keep up with this often dizzying action, though it can get twitchy in tight quarters. Web of Shadows is at its best when it blends the ground, mid-air, and wall combat together. Spidey can also crawl and run on walls, and the game features a ton of enemies that share this ability, allowing for some unique horizontal combat. The zip-splat sound effects that go along with the swinging are a nice touch. Part of what makes the swinging feel so good is the way Spidey will spin and flip and contort his body in some real trademark ways as he navigates the high-rises of Manhattan, brushing his hand along buildings when you get close, and kicking his legs when he gets near the ground. It feels appropriately unpredictable, creating a controlled sense of danger. You can use his web-spinners to swing around the city, an act that carries some momentum. Beyond all that, Spider-Man should be a preternaturally nimble dude, something that Web of Shadows captures. I actually died a little bit inside during an extended conversation about Wolverine's MySpace page. It makes for a few great moments, but in general, the story is poorly told and needlessly bewildering, and it features some breathtakingly bad dialogue. On the other hand, there's a really excellent What If.? quality to watching other Marvel heroes and villains get incorporated by Venom symbiotes. Even worse, the game kicks off with Spider-Man getting back together with his original goop suit with a nonchalance that belies his troubled history with it. The idea that Venom could just up and decide to start replicating himself, populating the island of Manhattan with teeming millions of other symbiotic beasties, is an infuriating one, and it's something that the game never even bothers to try and justify.

The plot of Web of Shadows, which revolves around Venom's plan to overtake the city with his symbiotic spawn, is a dichotomous thing, serving to both tickle and enrage Spider-Man fans. Shaba's Spider-Man: Web of Shadows is probably the closest any game has come to realizing that ideal, though as much fun as it is to watch Peter Parker's alter-ego run effortlessly up the sides of skyscrapers and use his web-spinners to get up-close and personal with his foes in some inventive ways, it gets old.

As if New York weren't dirty enough!It would seem that the elusive balance for a good Spider-Man game is to make web-swinging that's fun and intuitive while creating a combat system that plays to Spidey's limber, improvisational fighting style.
